log
Building Tiny Dungeon without romanticizing scope
A short log about keeping a browser roguelike small enough to finish.
Feb 14, 2026
notes
Short entries keep the process visible without turning the site into a heavy blog.
log
A short log about keeping a browser roguelike small enough to finish.
Feb 14, 2026
log
Notes on why some prototypes should look unfinished but still feel intentional.
Jan 8, 2026
Nov 27, 2025
log
A reminder that personal sites do not need startup language to feel serious.
Aug 19, 2025